


It was "+ you may trash this for +1 card +2 actions." When I added Conspirator, I thought they were too similar, and so changed Mining Village to what it is now. The only surviving one-shot in this set is this card, and it isn't even a true one-shot, since trashing it is optional.įor much of its life, the abilities on Mining Village were flipped. Some went into the outtakes file, a few moved to other sets, some morphed into something without the one-shot part. Anyway the one-shot theme gradually eroded. I don't know why, but that just rubs some folks the wrong way. You know, you bought Feast, but you aren't playing a Feast deck, you won't even have any Feasts at all in the end. Some people just don't like cards with penalties (although I do some here and there anyway, because some people like them fine and there are cool things you can't otherwise do) other people don't like the fact that the card doesn't end up in your deck. The problem is, some people just don't like one-shots. One-shots (cards that say "trash this," like Feast) were one of the most obvious things to do and I did several right away. Originally the first expansion had a one-shot theme. shakhtyorskaya dyeryevnya, Dominion Online) Możesz natychmiast wyrzucić tą kartę na śmietnisko aby otrzymać +. Note: Article(s) below are by individual authors and may not represent the community's current views on cards, but may provide more in-depth information or give historical perspective. While it is usually not worthwhile to spend an early buy on a Mining Village solely for this purpose, it is worth considering if you have a Mining Village anyway. Rarely, Mining Village can be used in the midgame to spike a high price point for a key buy such as Citadel or Inheritance, since it generates as much as a Silver without being a stop card.This can create situations where you have to weigh up the chance of winning the game immediately against the possibility of having to play another turn with a deck that is missing essential villages and no longer has the one-shot payload available. Since you must decide whether to trash a Mining Village as soon as you play it, and you will usually need to play at least some copies early in your turn for the village effect, you will sometimes have to make this decision without knowing whether you will be able to draw your deck this turn and therefore what the extent of your purchasing power will be. At the very end of the game you can trash most or all of your Mining Villages if doing so provides enough extra (and you have the +Buy to accompany it) to close the game out. Primarily, it increases your reach in the endgame.Mining Village’s self-trashing effect to generate has two main use cases. Because the bonus is not an especially powerful one, is available only once per copy, and decreases your terminal space from next turn onwards, many alternative villages, such as Worker's Village or Wandering Minstrel, tend to be stronger choices at the price point. Throughout the majority of the game, it functions essentially identically to Village like other villages, it enables the building of engines and should be added only once you have established some deck control and added some terminals that risk colliding, typically in the early midgame. Mining Village is a village with an optional one-shot payload effect.

If you Throne Room a Mining Village, you cannot trash it twice (and so cannot get the + twice).You may not trash Mining Village later in the turn, only right then.First draw a card and get +2 Actions then choose whether or not to trash Mining Village before moving on to other actions or other phases, getting + if you did.
